Microsoft will also deliver a new generation Kinect for Windows sensor next year. We’re continuing our commitment to equipping businesses and organizations with the latest natural technology from Microsoft so that they, in turn, can develop and deploy innovative touch-free applications for their businesses and customers. A new Kinect for Windows sensor and software development kit (SDK) are core to that commitment.
Both the new Kinect sensor and the new Kinect for Windows sensor are being built on a shared set of technologies. Just as the new Kinect sensor will bring opportunities for revolutionizing gaming and entertainment, the new Kinect for Windows sensor will revolutionize computing experiences. The precision and intuitive responsiveness that the new platform provides will accelerate the development of voice and gesture experiences on computers.
Some of the key capabilities of the new Kinect sensor include:
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This new IllumiRoom system gives another use for the Kinect. It appears to be a step up from the ambilight system that appeared on some TVs. I am still not sure if this is a good idea or whether it will induce motion sickness.
It is definitely a step closer to the immersive world of virtual reality.
IllumiRoom is a proof-of-concept system from Microsoft Research. It augments the area surrounding a television screen with projected visualizations to enhance the traditional living room entertainment experience.
IllumiRoom uses a Kinect for Windows camera and a projector to blur the lines between on-screen content and the environment we live in allowing us to combine our virtual and physical worlds. For example, our system can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new game experiences.
The video below gives an idea of how it will look and work.
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Microsoft rolled out their plans for Kinect for Windows yesterday. It included the new markets it would be expanding into and, more importantly, the fact it will get support for Windows 8.
Here is the press release:
In addition to making Kinect for Windows hardware available in seven new markets this fall, we will be releasing an update to the Kinect for Windows runtime and software development kit (SDK) on October 8. This release has numerous new features that deliver additional power to Kinect for Windows developers and business customers. We will share the full details when it’s released on October 8, but in the meantime here are a few highlights:
- Enable businesses to do more with Kinect for Windows
We are committed to opening up even more opportunities for the creation of new end user experiences. We’ll be adding features such as expanded sensor data access—including color camera settings and extended depth data—to continue to inspire innovative uses of the Kinect for Windows technology in new and different places.
- Improve developer efficiency
We continue to invest in making our platform easier and more powerful for developers. That’s why we’ll be releasing more tools and samples in October, such as a new sample that demonstrates a “best in class” UI based on the Kinect for Windows Human Interface Guidelines.
- Extend our Windows tools and operating system support
We want to make it easy for our customers to be able to build and deploy on a variety of Windows platforms. Our October update will include support for Windows 8 desktop applications, Microsoft .NET 4.5, and Microsoft Visual Studio 2012.
It has been a little more than seven months since we first launched Kinect for Windows in 12 markets. By the end of the year, Kinect for Windows will be available in 38 markets and we will have shipped two significant updates to the SDK and runtime beyond the initial release—and this is this just the beginning. Microsoft has had a multi-decade commitment to natural user interface (NUI), and my team and I look forward to continuing to be an important part of that commitment. In coming years, I believe that we will get to experience an exciting new era where computing becomes invisible and all of us will be able to interact intuitively and naturally with the computers around us.